//==============================================================================
// theris_anim.txt
// Added missing sunlight and ground glow defines~WarriorMario
//==============================================================================
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================

anim Idle
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_IdleA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Birth
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_IdleA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot	
			}
		}
	}
}


//==============================================================================



anim Attack
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_AttackA
		tag Attack 0.45 true   
            	tag GenericSound 0.60 true   
            	tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}


//==============================================================================

anim Death
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
		Connect TopOfHead Blood hotspot
				//connect NECK SmokePelvis hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
                                connect TopOfHead blood hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
			}
		}
	}
}

//==============================================================================

anim Run
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_RunA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}
//==============================================================================

anim Bored
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_BoredA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Walk
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_TrotA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim JumpTakeoff
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_JumpTakeoff
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================


anim JumpFly
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_JumpFly
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================


anim JumpLand
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite Iron_idleA
				VisualGranny Special E Anubite Iron_JumpLand
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK HeroGlow hotspot
				//connect NECK SmokePelvis hotspot
			}
		}
	}
}
